I am a freelance web developer, researcher and musician based in Australia. I run a small web design business called Browser Brain (www.browserbrain.com), focusing on unique and interesting web creations. I am also currently completing my PhD at the University of New South Wales, Art and Design faculty and my research is centered around interaction design, focusing on creating web based tools for the creation and exploration of sound. This research also ties into my artistic practice in which I use computational processes to generate soundscapes.
I am in the second year of my PhD at the University of New South Wales, Art and Design faculty. Through this research, I am looking at using Continuous Time Recurrent Neural Networks (CTRNN) as an evolvable audio synthesis structure. The end game of this research is to create web based tool for the exploration of sound. Users will be able to search through potentially millions of CTRNN audio agents and evolve them towards desirable sonic spaces. Once users discover interesting sound agents, these JSON CTRNN configurations can be downloaded and used in a specially designed Max/MSP object or Modular Synthesiser unit and integrated into the user's current musical practice.
We have published two papers on this research in international conferences outline below. We also have a GitHub repository of our code. Feel free to use, hack and share it!
This paper presented at the International Conference of Computational Creativity Paris, France, 2016, March 30 - April 1 and published in the conference proceedings. It is a technical investigation into using CTRNNs as an evolvable synthesis algorithm and explore its creative possibilities.
Investigation the Musical Affordances of Continuous Time Recurrent Neural Networks
This paper was presented at the EvoStar EvoMusArt conference in Porto, Portugal, 2016, June 27 - July 1 and was published in the conference proceedings. It expands on the idea of using Continuous Time Recurrent Neural Networks as an evolvable audio synthesis algorithm and addresses interaction design considerations that come with this method of audio discovery. Specifically, we discuss user interface designs for a web based system that can represent a large amount of CTRNN audio agents in a concise and intuitive way, affording discovery and interaction with potentially thousands of these audio agents.
Plecto: A Low-Level Interactive Genetic Algorithm for the Evolution of Audio
Through my work at Browser Brain, I have gained experience programming web servers in Node JS, integrating with databases such as mySQL, designing and developing a Content Management System for my clients, creating responsive, mobile friendly websites using technologies such as Bootstrap, implementing ecommerce solutions and hosting these creations using Docker and Google Cloud Services. My work process has a strong focus on User Experience, using current industry standards and techniques from my research practice to achieve a clear and intuitive functionality in my creations. I also believe in strong collaboration with my clients so that the resulting product is true to the project design brief. Below are links to some of my web creations.
I have written and performed works in a variety of events, such as the Generative Art 2015 conference at the Venice Conservatory of Music; the Musify-Gamify event of Vivid 2015; Ensemble Offspring’s The Listening Museum in 2013; the New Wave program for Vivid 2013; the Tin Shed Spots series supporting German artist Schneider TM and the Silent Hour series supporting Japanese artist Marihiko Hara. Below are some examples of what I do.
Feel free to send me an email anytime!